﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Finbook.GameApp.Models.V6
{
    public class MonsterV6
        : RoleV6
    {
        public MonsterV6(int hp,string name) 
            : base(hp, name)
        {}

        public override void BeHit(SkillV6 skill, RoleV6 from)
        {
            base.BeHit(skill, from);
        }

        public override SkillV6 SelectSkill()
        {
            var random = new Random();
            var index = random.Next(0,Skills.Count);
            return Skills[index];
        }
    }
}
